Veldtog |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
DGO DTvH N - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Taal |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Jinn is the most intelligent entity called by alchemists. It can talk and think but it is very naive.
Jinn can fly and fight using powerful magic, but it's very weak in close range.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Bevorder na: | Dimensional Gate |
---|---|
Bevorder na: | Great Jinn Efreeti |
Skuiwe: | 20 |
LP: | 35 |
Beweging: | 6 |
EP: | 90 |
Vlak: | 1 |
Orde: | neutraal |
ID | I8 Ak_Jinn |
Vermoëns: |
touch vuur | 7 - 1 nabygeveg | magies | |
magic vuur | 5 - 3 afstandgeveg | magies |
Weerstande | |
---|---|
lem | 20% |
steek | 10% |
impak | 10% |
vuur | 100% |
koue | 100% |
afstandgeveg | -20% |
Terrein | Beweging | Verdediging |
---|---|---|
Berge | - | 60% |
Chasm | - | 20% |
Diep Water | - | 20% |
Dorpie | - | 60% |
Graslande | - | 40% |
Grot | - | 40% |
Grot Muur | - | 90% |
Heuwels | - | 50% |
Moeras | - | 20% |
Mushroom Grove | - | 50% |
Sand | - | 30% |
Sneeu | - | 20% |
Vlak Water | - | 20% |
Woud | - | 50% |